AotI Offline (Unofficial) Expansion: Despair and Hope

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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby Agrajag » Sun Aug 19, 2012 10:08 am

As far as I was aware, the upper-level techs did indeed have their proper graphics offline, it just took forever to grind them to the point where you'd actually see them. They did not have the proper growth, however, as they were still considered part of the 21+ tier (most obvious with Megid, which never got its incapacitate level 4).

Har / Quick and Har / Smart are actually both in the offline data already, just don't think they drop anywhere. They'll be available, there's just a fairly decent chance they'll penalize you a bit more sharply (having choices doesn't work if one of them is always the right one).

For the time being, there's something that'll let you edit textures, but it's not really in a state where it's ready to release to the public. The goal's to make it compatible with all (or most, since a few are incredibly niche) data files used in the game, and it's still missing a significant number of them, and I suspect it still wants to corrupt files randomly. Adding new weapons is still a bit of a pipedream, but one that has useful ramifications if I can get it to work, so it's one of the things I'm going to be looking into during this. A new weapon is pretty much just a model with a few stats filled in, after all, and I can already fill in the stats.

Sorry, for the time being, I'm pretty much keeping this down to just a couple people helping out (namely, the ones who I've known since coming here and whose input I know I can trust).
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby Jesse_n » Tue Aug 28, 2012 9:57 pm

well, i'm certainly waiting and hoping, this is definatly a big project.

in the meantime, for anyone who wants to start cracking into stats on the items you cant normally get from drops or stores...

http://psupedia.info/~essen/tmp/itemslist.txt

now if we can get an update to this file, i think i can keep doing some of my research and find out more about some of these items.
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby blackstorm90 » Fri Aug 31, 2012 10:05 am

Please 1 question,

New stuff:
Item addon. They don't drop, but this will enable pretty much all of the standard AotI weapons (only one per model; kubara copies have placeholder stats) and room decorations if you want to cheat for them (there are guides pretty much all over the place for this). Note that it is not compatible with the PSP1/2i stats!

the question is how i can know the codes of that new items?, or where i can find them, ill be happy to know it. ;)
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby Macman » Sat Sep 01, 2012 1:28 am

That's for you to find out, blackstorm. There's no documented hex code list for all the new items yet.
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby Agrajag » Sat Sep 01, 2012 3:41 am

Kept meaning to actually accomplish this, but here are the new kubara weapons in that version. Major manufacturers you can figure out for yourself, just put the rarity - 1 in the third byte.

EDIT: Manufacturer weapons. Decorations.
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby nyxeka » Sun Sep 02, 2012 12:51 am

THANK YOUS *.*
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby Agrajag » Tue Sep 04, 2012 9:04 am

On a whim, I decided to poke around in JPCSP's memory.

Here's one of PSP2i's enemy drop charts (Hunter, levels 1-99, beach area). There are 709 others, who knows how many actually have unique drops (34 areas with 20 each, where only 4 classes * 3 level tiers of each are actually used, plus 10 infinity mission areas * 3 level tiers). A few of the probabilities are used for different things, but you can see the format stayed fairly close to the PSU one (monster list is here).

If I can sort out how to actually extract the new NBL format, could easily write something to make them all human readable, but don't hold your breath on that for the time being. I know Mewn's been looking at that particular chart, though, so maybe hold your breath if you want?

Also, despite being in the monster list and having an EnemyLVTable entry (these are used to determine which monster in a mission maps to what actual monster--it's what sees a 0xB and says "it's a Pannon" or "it's a Bel Pannon", depending on the level, hence the name!), Dark Bringer has had all of its actual data dummied out. I was heartbroken when I placed one in a mission and it failed to load; how am I supposed to keep my title as "dude who does unholy things to PS games" now? Well, aside from everything else, I mean...

EDIT: Okay, combination of experimentation and Mewn's notes revealed the following:
  • The three probabilities are special drops (formerly drop-nothing), area drops, and meseta. They are now independent rolls (PSU used one roll for all three, then checked which range it fell into).
  • Level range drops are rolled before special/area/meseta drops.
  • They actually use the nonsense placeholder monomate drops now (PSU had a bunch defined for enemies that don't have actual special drops, but set them all to 0 probability).
  • Vanda Orga is ridiculously shiny in PSP2i.

The raw higher-level drop charts for beach/hunter are here. Kinda forgot to label the special drop numbers, but... ehh.
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby Evan » Sun Sep 09, 2012 12:55 am

can you use remodel tickets or have the ability to move your room to another planet?
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby Agrajag » Sun Sep 09, 2012 2:19 am

Unlikely.

The offline version functions similarly to the online one, to the point where it does a lot of things by sending/receiving virtual packets to/from itself. The main issue is that a lot of the online-only things are simply not handled, and if you remember the early days of the EGS test server, you remember what this looks like (hint: using chairs was a death sentence, you would be stuck forever until you killed the game and restarted). As much as I'd like to be able to make, say, the casino work, it simply seems unlikely--and giving your PM a remodeling ticket causes the exact same kind of freeze as the casino games.

I can try to get an AotI-style room (probably Old Future, seeing how it's the default online and seems fairly neutral) working, but no guarantees. It's an area I haven't really looked much into.
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Re: AotI Offline (Unofficial) Expansion: Despair and Hope

Postby LightDark » Sun Sep 09, 2012 2:45 am

Is there a difference between using a ticket that remodels a room completely (say something like Private Cafe) versus using a ticket that just seems like it is just replacing the background of the room (say something like Green Clover)?
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